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	<title>Second Life Business Review: Recent Comments</title>
	<updated>2008-08-28T02:30:39Z</updated>
	<id>http://slbizreview.com/comments/atom.aspx</id>
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	<entry>
		<title>Comment on 25 groups limiting social integration</title>
		<link rel="alternate" href="http://slbizreview.com/2007/07/31/25-groups-limiting-social-integration.aspx#comment-887589" />
		<id>tag:slbizreview.com,2008-03-12:887589</id>
		<author>
			<name>Brenda Archer</name>
		</author>
		<updated>2008-03-12T05:16:39Z</updated>
		<published>2008-03-12T02:33:31Z</published>
		<content type="html"><![CDATA[Shava, I agree. There is a Jira open on this issue at <a href="http://jira.secondlife.com/browse/MISC-208">http://jira.secondlife.com/browse/MISC-208</a>, and it's the most popular feature request with 1048 votes.  As it stands people are getting throwaway alts just to track extra groups!  But that's less than ideal because reputation is tied to one's primary avie.]]></content>
	</entry>
	<entry>
		<title>Comment on Is there Coke served on this cluetrain?</title>
		<link rel="alternate" href="http://slbizreview.com/2007/08/28/is-there-coke-served-on-this-cluetrain.aspx#comment-497499" />
		<id>tag:slbizreview.com,2007-08-28:497499</id>
		<author>
			<name>CC Chapman</name>
			<uri>http://www.cc-chapman.com</uri>
		</author>
		<updated>2007-09-01T04:13:45Z</updated>
		<published>2007-08-28T11:50:49Z</published>
		<content type="html"><![CDATA[As one of the project leads from crayon on this project I wanted to thank you for your open and honest thoughts on our presentation. I really wish we had more then 15 minutes to get everything we wanted out there because there was so much more depth I had hoped to present to everyone.<br> <br>This was an experiment and one that we are still learning from for the next campaign we do for any client in Second Life. Sure, there is no ONE right answer for anyone, but I think there are some best practices that everyone is trying to figure out and the only way to move it forward is to share information so that we can all learn together.<br> <br>Coke was very open with information to the community which we had hoped they would be. I hope other companies see this and follow suit on their projects. Both successes and failures because we all could learn from both.]]></content>
	</entry>
	<entry>
		<title>Comment on 25 groups limiting social integration</title>
		<link rel="alternate" href="http://slbizreview.com/2007/07/31/25-groups-limiting-social-integration.aspx#comment-486431" />
		<id>tag:slbizreview.com,2007-08-20:486431</id>
		<author>
			<name>Tammy Nowotny</name>
		</author>
		<updated>2007-09-01T04:14:02Z</updated>
		<published>2007-08-20T21:30:14Z</published>
		<content type="html"><![CDATA[I find the group tags is more of a limitation on my SL activities than my L$ balance... and almost as big as my RL self's time and energy.  I have actually passed up renting shop spaces in malls just because I didn't want to use a group slot to join the mall's groups.  I was willing to risk the few hundred linden per month on rent, but I wasn't willing to sacrifice the group slot. I have passed on job offers as well because of the group slot issue.]]></content>
	</entry>
	<entry>
		<title>Comment on Quoted in InformationWeek</title>
		<link rel="alternate" href="http://slbizreview.com/2007/07/31/quoted-in-informationweek.aspx#comment-462922" />
		<id>tag:slbizreview.com,2007-08-02:462922</id>
		<author>
			<name>Prokofy Neva</name>
			<uri>http://secondthoughts.typepad.com</uri>
		</author>
		<updated>2007-09-01T04:14:52Z</updated>
		<published>2007-08-02T14:42:00Z</published>
		<content type="html"><![CDATA[Once again, I've quoted *your statement to Information Weekly* as follows, not anybody else's statement:<br> <br>"The casino folks are pulling out of SL, because they can't afford to maintain their holdings without income," wrote journalist and Second Life resident Shava Nerad on the Terra Nova blog Sunday. "They have their assets locked, apparently -- something that's been remarkably hard to substantiate."<br> <br>So there are two incorrect comments here. One, you are confusing *cashing out* with "pulling out".<br> <br>No, I am not changing anything I said; you're not understanding what's at issue.<br> <br>If the Concierge list lights up with people wishing to sell islands, that's just selling islands; it doesn't mean they are withdrawing from Second Life. In some cases, people have multiple sims. They may shed one, and keep going.  They may take the proceeds from the sale especially of an old-tier $195 island, which are very very much in demand, and go into business doing something else.<br> <br>Another point is about this concept of "they had their resources locked". If this means their land is unable to be sold and they are locked into the game, we don't see evidence of that -- at least not yet. Those unable to sell immediately simply convert to other things. And I see some were indeed able to do this, especially on mainland sims -- they simply changed to other revenue-generating activity. I was amazed at how fast neighbouring sims and parcels that I see on sims where I own land either sold or converted to other operations nearly overnight, as if they had planned for it -- or as if they were simply very adaptable in this harsh and competitive environment, which is the case.]]></content>
	</entry>
	<entry>
		<title>Comment on Quoted in InformationWeek</title>
		<link rel="alternate" href="http://slbizreview.com/2007/07/31/quoted-in-informationweek.aspx#comment-462838" />
		<id>tag:slbizreview.com,2007-08-02:462838</id>
		<author>
			<name>Shava Nerad</name>
			<uri>http://slbizreview.com/</uri>
		</author>
		<updated>2007-08-02T13:45:17Z</updated>
		<published>2007-08-02T13:45:17Z</published>
		<content type="html"><![CDATA[Perhaps you read something in the Information Week article you're ascribing to me?<br /><br />But at any rate, it's interesting that you are saying this, this week, as one of my sources last week was your Second Rant podcast on Metaversed last week. <br /><br />You said that one of the first things that happened was the concierge support lines lit up with people selling their sims and that you didn't see a lindex dump at first but then you were seeing signs...<br /><br />Have you changed your mind or gotten better information since?<br /><br />I have seen, for example, the WSE companies that were involved in gambling adjust.  But I have interviewed many people who report the situation above, not just you -- and in many cases they are the very people anxious to sell out and leave SL.<br /><br />These are "casino folks" - they are people who ran casinos and were not well diversified, or who gave over land cheap because they had enough income from their casino -- I've heard lots of different stories this week.]]></content>
	</entry>
	<entry>
		<title>Comment on 25 groups limiting social integration</title>
		<link rel="alternate" href="http://slbizreview.com/2007/07/31/25-groups-limiting-social-integration.aspx#comment-462812" />
		<id>tag:slbizreview.com,2007-08-02:462812</id>
		<author>
			<name>Shava Nerad</name>
			<uri>http://slbizreview.com/</uri>
		</author>
		<updated>2007-08-02T13:31:12Z</updated>
		<published>2007-08-02T13:31:12Z</published>
		<content type="html"><![CDATA[@prok:  I'm not sure, on a programming basis, what the difference is between a design issue and a database issue.  You design for scaling, or you don't; LL didnt'.  You design data structures and sometimes you revise your map (as I proposed) and divide purposes.<br /><br />Perhaps you mean a user interface design issue?  In which case I'd understand the comment.  But I think we agree this is a database issue.<br /><br />My hope is that dividing out the various purposes for which one mechanism (the group) has been purposed might actually alleviate some of the scaling issues, allowing different sorts of limits.<br /><br />For example, sometimes all you need is an announcement list, where one person is sending a notecard to an arbitrarily large audience.  These groups might not need chat or permissions.  This would eliminate the prospect of, say, a group used to promote a fashion designer's announcements.<br /><br />It's simple, there's less load on the system, and you would be able to keep an arbitrary number of them active - it's no more than a mailing list, and it isn't dependent on each notecard being delivered in a second or two, so the operations can be queued at a lower priority.]]></content>
	</entry>
	<entry>
		<title>Comment on 25 groups limiting social integration</title>
		<link rel="alternate" href="http://slbizreview.com/2007/07/31/25-groups-limiting-social-integration.aspx#comment-462260" />
		<id>tag:slbizreview.com,2007-08-02:462260</id>
		<author>
			<name>Ace Albion</name>
			<uri>http://www.alwaysblack.com</uri>
		</author>
		<updated>2007-08-02T13:19:52Z</updated>
		<published>2007-08-02T05:35:28Z</published>
		<content type="html"><![CDATA[It wasn't so long ago that the limit on groups was only 15. There's some basic reason in the way avatar information is stored that means it "doesn't scale".<br> <br>Maybe groups aren't the answer. I don't see anything analogous to the way groups are done in SL in the regular world wide web. How do we manage?]]></content>
	</entry>
	<entry>
		<title>Comment on A theory of why LL may really be looking at age verification</title>
		<link rel="alternate" href="http://slbizreview.com/2007/06/29/a-theory-of-why-ll-may-really-be-looking-at-age-verification.aspx#comment-462245" />
		<id>tag:slbizreview.com,2007-08-02:462245</id>
		<author>
			<name>Prokofy Neva</name>
		</author>
		<updated>2007-08-02T13:20:46Z</updated>
		<published>2007-08-02T04:54:42Z</published>
		<content type="html"><![CDATA[No, that's not it at all. Wrong again. Some of the worse griefing in SL is done by verified accounts with payment on file. <br> <br>Age verification is only about one thing for LL: limiting liability for litigation.<br> <br>If they can force adult venues to verify, they swift the problem of child porn or obscenity outside the law on to those who verify. The purpose isn't to keep out kids or stop throways -- though that may be a side benefit. The purpose is about verifying those who wish to maintain adult venues so that they bear the heat from RL prosecutors, not LL. End of story.]]></content>
	</entry>
	<entry>
		<title>Comment on Quoted in InformationWeek</title>
		<link rel="alternate" href="http://slbizreview.com/2007/07/31/quoted-in-informationweek.aspx#comment-462244" />
		<id>tag:slbizreview.com,2007-08-02:462244</id>
		<author>
			<name>Prokofy Neva</name>
			<uri>http://secondthoughts.typepad.com</uri>
		</author>
		<updated>2007-08-02T13:22:04Z</updated>
		<published>2007-08-02T04:52:10Z</published>
		<content type="html"><![CDATA[No, don't get your hopes up, you are just a blogger, and not even a blogger with correct information.<br> <br>Re: ""The casino folks are pulling out of SL, because they can't afford to maintain their holdings without income," wrote journalist and Second Life resident Shava Nerad on the Terra Nova blog Sunday. "They have their assets locked, apparently -- something that's been remarkably hard to substantiate."<br> <br>This is largely untrue. While some casinos went out of business, they don't tend to be those who are the major players of SL, or even many smaller casinos. Major players just diversified, and smaller players reverted to rentals or dance clubs. Those with huge holdings had multiple types of income-generating projects anyway. Casinos were often integrated to malls/rentals/entertainment venues. It was an add-on for many. <br> <br>The idea that there has been some huge swathe cut through the SL economy is a fanciful one, one that people who want a quick sound byte for RL media eager to take only a very superficial swab of SL can handle. The truth is far more complciated. The LindEx shows some dumps, and there will be big cashouts, but it isn't the doom one imagines.]]></content>
	</entry>
	<entry>
		<title>Comment on 25 groups limiting social integration</title>
		<link rel="alternate" href="http://slbizreview.com/2007/07/31/25-groups-limiting-social-integration.aspx#comment-462243" />
		<id>tag:slbizreview.com,2007-08-02:462243</id>
		<author>
			<name>Prokofy Neva</name>
			<uri>http://secondthoughts.typepad.com</uri>
		</author>
		<updated>2007-08-02T13:22:58Z</updated>
		<published>2007-08-02T04:48:41Z</published>
		<content type="html"><![CDATA[Sigh. This is silly. There is no choking going on, just prune your groups. LL isn't doing this due to land rights, but due to their own data base limitations. It's a huge draw on their data bases, which many argue about as being badly set up, but whatever, to have these groups. I have groups with 700 people in them and they are very hard to manage precisely because the dbase simply won't fetch up all the names to perform actions. Half the time you can't even chat normally, it's buggy.<br> <br>If you run out of groups on one avatar, make a second and pile on more passive groups that you only need news from or only need to access when you have time.<br> <br>Groups used to be limited to only 10; you can imagine how hard it was to have only 10. That necessitated those of us in land groups especially to have to make alts which got expensive (if they were to be tier-holding alts especially). Earlier people lobbied the Lindens and they finally moved to 25. They are keenly aware of the need for more group space, it's not a design issue but a database and scaling issue like many other SL problems.]]></content>
	</entry>
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